Friday, November 12, 2010

Weekly Blog Post 11/8 to 11-12

How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
Our game uses visual by bringing up little messages that describe Joe's parts and what they do. Also at random times throughout the game screens pop up and describe Joe's scenario.

What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
The game "What Would You Do" is a good example because it teaches you about your choices and the consequences of your decisions.

How have other narrative games influenced your game?
I did not completely understand what a narrative game was so it did not influence our game at all.

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