Friday, November 19, 2010

Weekly Blog for 11-15 to 11-19

I chose the link called "How stuff works." This link takes you to a website that teaches the user how things work and other interesting facts that most people don't know. This is my first time on this website and I learned 6 things just on the home page. If you have a question about anything you can probably find your answer here.

Friday, November 12, 2010

Weekly Blog Post 11/8 to 11-12

How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
Our game uses visual by bringing up little messages that describe Joe's parts and what they do. Also at random times throughout the game screens pop up and describe Joe's scenario.

What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
The game "What Would You Do" is a good example because it teaches you about your choices and the consequences of your decisions.

How have other narrative games influenced your game?
I did not completely understand what a narrative game was so it did not influence our game at all.

Friday, November 5, 2010

Weekly Blog Post 11/5

* Why would you use folders to organize your scenes?
If you didn't use folders then you would have a huge long list of scenes and if you put them in folders they are more organized and more easily found.

* What function do keyframes have?
A key frame in animation and film making is a drawing that defines the starting and ending points of any smooth transition. They are called "frames" because their position in time is measured in frames on a strip of film. A sequence of keyframes defines which movement the spectator will see, whereas the position of the keyframes on the film, video or animation defines the timing of the movement. Because only two or three keyframes over the span of a second do not create the illusion of movement, the remaining frames are filled with inbetweens.